Razor Trail Survivors Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Razor Trail Survivors
Resources
Weapons
Armor
Tools
Skills
Enemies
Locations
Focuses
External links
Official website
Discord server
Facebook
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Razor Trail Survivors Wiki
1,174
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Razor Trail Survivors
Resources
Weapons
Armor
Tools
Skills
Enemies
Locations
Focuses
External links
Official website
Discord server
Facebook
Editing
Weapons
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Weapons
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Weapon stats === ==== Minimum damage ==== The minimum damage caused by this weapon when it hits an enemy. ==== Maximum damage ==== The maximum damage caused by this weapon when it hits an enemy. ==== Handling ==== How well the weapon handles in general (size, weight, ergonomics). It affects the attack timer on every attack '''after''' the first. ==== Range ==== The effective range of the weapon. It affects the timer on the '''first''' attack only. ==== Attack rate ==== Represents how fast this weapon shoots (rate of fire) or how fast you can attack with it (melee). It affects the number of shots (or strikes) per attack. A decimal number (below 1) represents a chance to have an extra shot/strike. For example, a rifle with an attack rate of 2.5 '''always''' shoots twice and has a 50% (0.5) probability of shooting a third time. ==== Accuracy ==== How accurate is the weapon. It is the probability that '''each''' shot/strike hits the enemy. ==== Accuracy drop ==== A rough measure of a weapon's recoil. It sets the loss of accuracy for '''each''' shot/strike after the first. For example, a rifle with an attack rate of 3, an accuracy of 65% and an accuracy drop of 5% has the following chances of hit in an attack: Shot 1: 65% chance to hit Shot 2: 60% chance to hit Shot 3: 55% chance to hit ==== Stun chance ==== A rough measure of a weapon's stopping power and impact. It sets the probability for each '''hit''' to stun the target, increasing the enemy's attack timer. ==== Magazine size (ranged-weapon only) ==== The magazine size of a weapon. It controls the number of shots you can take with the weapon before you have to reload. ==== Reload time ==== How long it takes to reload the weapon. Reload time is added to your attack timer when you deplete your weapon's magazine - the lower, the better. ==== Break-rate ==== A rough measure of a weapon's durability and reliability. It represents the chance that a weapon will break '''each time''' it is used (each attack). For example, a break-rate of 0.1% means that, on average, this weapon will last for 1000 attacks.
Summary:
Please note that all contributions to the Razor Trail Survivors Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab